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#A* Pathfinding in 2D Games
2024
A* Pathfinding in 2D Games: Addendum about Cyclic Dependencies
Dec 1
Putting the grid navigation in its own class to avoid a cyclic dependency and to improve separation of concerns.
A* Pathfinding in 2D Games: From Top-Down to Side-View
Sep 4
Implementing the A* algorithm for pathfinding in a 2D side-scrolling platformer with gravity, ladders and hanging bars.
A* Pathfinding in 2D Games: A Simple Top-Down Scenario Implemented with MonoGame/KNI
Aug 24
In this article we will have a look at the implementation of the A* algorithm from the previous post with KNI, a MonoGame derivate with support for BlazorGL.
A* Pathfinding in 2D Games: The Basics for a Simple Top-Down Scenario
Jul 13
This article introduces the implementation of A* pathfinding in a 2D top-down game, setting the stage for more complex applications in side-scrolling platformers.