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#collision-detection
2026
Shmup Devlog #5 - Collisions, Part Trois
Oct 27
Circles and boxes fit some sprites badly. This post adds convex-hull colliders: the separating axis test, a swept test with conservative advancement and GJK, and a tool that builds the hulls from the sprites.
Shmup Devlog #4 - Collisions, Part Deux
Sep 18
Fast bullets flew through enemies without hitting them. This post explains why and adds a swept collision test for every pair the simple check misses.
Shmup Devlog #3 - Collisions
Apr 26
This post is about benchmarking the collision detection system, comparing the brute-force approach to a spatial hash grid approach.