<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Dependency Inversion on Sven's Dev Journal</title><link>https://shendriks.dev/tags/dependency-inversion/</link><description>Recent content in Dependency Inversion on Sven's Dev Journal</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 30 Dec 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://shendriks.dev/tags/dependency-inversion/index.xml" rel="self" type="application/rss+xml"/><item><title>Framework-independent Game Logic with Hexagonal Architecture</title><link>https://shendriks.dev/posts/2024-12-30-making-game-logic-framework-independent-with-hexagonal-architecture/</link><pubDate>Mon, 30 Dec 2024 00:00:00 +0000</pubDate><guid>https://shendriks.dev/posts/2024-12-30-making-game-logic-framework-independent-with-hexagonal-architecture/</guid><description>Implementing a classic table tennis game using MonoGame, but making it so, that the game logic is independent of the framework using Hexagonal Architecture.</description></item><item><title>A* Pathfinding in 2D Games: Addendum about Cyclic Dependencies</title><link>https://shendriks.dev/posts/2024-12-01-a-star-pathfinding-supplemental/</link><pubDate>Sun, 01 Dec 2024 00:00:00 +0000</pubDate><guid>https://shendriks.dev/posts/2024-12-01-a-star-pathfinding-supplemental/</guid><description>Putting the grid navigation in its own class to avoid a cyclic dependency and to improve separation of concerns.</description></item></channel></rss>