<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Event Aggregator on Sven's Dev Journal</title><link>https://shendriks.dev/tags/event-aggregator/</link><description>Recent content in Event Aggregator on Sven's Dev Journal</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 09 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://shendriks.dev/tags/event-aggregator/index.xml" rel="self" type="application/rss+xml"/><item><title>Loosely Coupled Game Architecture with Events and Commands</title><link>https://shendriks.dev/posts/2025-05-10-loosely-coupled-game-architecture-with-events-and-commands/</link><pubDate>Sat, 10 May 2025 00:00:00 +0000</pubDate><guid>https://shendriks.dev/posts/2025-05-10-loosely-coupled-game-architecture-with-events-and-commands/</guid><description>This article introduces events and commands as a way to decouple game components. A (very) basic space shooter example illustrates how the pattern can be applied in practice.</description></item></channel></rss>