<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Performance on Sven's Dev Journal</title><link>https://shendriks.dev/tags/performance/</link><description>Recent content in Performance on Sven's Dev Journal</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 18 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://shendriks.dev/tags/performance/index.xml" rel="self" type="application/rss+xml"/><item><title>Collisions, Part Deux</title><link>https://shendriks.dev/devlog/2d-shmup/0004-collisions-part-deux/</link><pubDate>Fri, 18 Sep 2026 00:00:00 +0000</pubDate><guid>https://shendriks.dev/devlog/2d-shmup/0004-collisions-part-deux/</guid><description>Fast bullets were tunneling straight through enemies undetected. This post digs into why, and adds a swept collision test that only kicks in when it&amp;rsquo;s actually needed.</description></item></channel></rss>