<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Top-Down View on Sven's Dev Journal</title><link>https://shendriks.dev/tags/top-down-view/</link><description>Recent content in Top-Down View on Sven's Dev Journal</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 24 Oct 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://shendriks.dev/tags/top-down-view/index.xml" rel="self" type="application/rss+xml"/><item><title>A* Pathfinding in 2D Games: From Top-Down to Side-View</title><link>https://shendriks.dev/posts/2024-09-04-a-star-pathfinding-side-view/</link><pubDate>Wed, 04 Sep 2024 00:00:00 +0000</pubDate><guid>https://shendriks.dev/posts/2024-09-04-a-star-pathfinding-side-view/</guid><description>Implementing the A* algorithm for pathfinding in a 2D side-scrolling platformer with gravity, ladders and hanging bars.</description></item><item><title>A* Pathfinding in 2D Games: The Basics for a simple Top-down Scenario</title><link>https://shendriks.dev/posts/2024-07-13-a-star-pathfinding-in-2d-games-the-basics-for-top-down-scenarios/</link><pubDate>Sat, 13 Jul 2024 00:00:00 +0000</pubDate><guid>https://shendriks.dev/posts/2024-07-13-a-star-pathfinding-in-2d-games-the-basics-for-top-down-scenarios/</guid><description>This article introduces the implementation of A* pathfinding in a 2D top-down game, setting the stage for more complex applications in side-scrolling platformers.</description></item></channel></rss>