Dev
2024
- A* Pathfinding in 2D Games: A simple Top-down Scenario implemented with MonoGame/KNI Aug 24 In this article we will have a look at the implementation of the A* algorithm from the previous post with KNI, a MonoGame derivate with support for BlazorGL.
- A* Pathfinding in 2D Games: The Basics for a simple Top-down Scenario Jul 13 This article introduces the implementation of A* pathfinding in a 2D top-down game, setting the stage for more complex applications in side-scrolling platformers.
- Using Hugo with Mermaid without client-side JavaScript Apr 19 Convert Mermaid diagrams to SVG at build time to shift the burden of rendering diagrams from the client’s browser to the server.